Platform: FlashCategories: browser, clickplay, flash, cost-free, game, linux, mac, minigames, ninjadoodle, pointandclick, puzzle, rating-g, trithrough, tvencel, windows
... And poop jokes, I guess.
Play ClickPLAY Time 4
Walkthrough Guide(Please enable web page to fully load for spoiler tags to be practical.)Please enable Javamanuscript in your browser to view and use spoilers.
You are watching: Clickplay time 4 time in the dark
Click the cloud to get it to move left.
Click the cloud aacquire to rain on the golfer.
After the golfer has actually relocated, click the golf sphere on the whale.
Click the PLAY that pops up from the hole.
Click the 4 figures to find the equivalent challenge (from previous Ninja Doodle games).
Guy in suit: monocled
Frankenstein monster: D: face
Bear: teeth and drool
Click the PLAY that pops up.
Match the number below to the ? in the saying above it.
1 action at a time
3 strikes & you"re out
Takes 2 to tango
Being on cloud 9
Click the PLAY that was under the sign.
Notice the helicopter flying by says "Bones".
Click the helicopter when it is over the dog"s island also (left).
Now it says "Fish". Click when it"s over the cat"s island also (middle).
Now it says "Cheese". Click as soon as it"s over the mouse"s island (right).
Click the PLAY that pops up over the cat"s residence.
You have actually four screens (accessed with the arrows) to place four imeras on to tell a story.
"Baby, what"s wrong?!"
"I think I must go number two"s mommy."
"That"s ok silly!..."
"Yup, there"s definitely a hailstorm coming!"
Click the PLAY in the top ideal.
Using the imeras over each slot, pick the number that matches the picture based upon the essential (each area = 1).
Click the PLAY that appears.
9 - Speedos Prohibited
Click each swimmer to discover the ones wearing speedos.
As you find each one, click the police van to lock them up.
Use the lettered grid along with the colored grid to area the ideal numbers in each slot.
The far left grid has actually a green tab above it, so look at the green colored grid to discover the best positions. Take those positions out of the lettered grid and unscramble the letters to uncover the correct number.
There are 4 sets of diamonds that you can rotate, and 4 diamonds within that you deserve to also turn (the bigger and smaller arrows, respectively).
The goal is to develop the PLAY arrowhead in the middle diamond area.
The components you"ll need:
The inward encountering triangle from the left diamond to be pointing ideal.
The righthand number from the optimal diamond to be flipped dvery own (it must line up through the various other parts).
The diamond form from the appropriate diamond.
The lefthand figure from the bottom diamond.
Click each item based upon the initially letter of the word for that item to spell somepoint out.
You"ll be spelling:
Pull the light string to the ideal to make the clue show up.
See more: Riddle: Why Couldn T The Church Steeple Keep A Secret ? Need Answer For Math Class
Use the clue at the optimal and the name of the level to figure out what to carry out via the four sets of numbers presented.