What planes you should develop and what doctrines you need to usage depending upon what you are trying to perform.

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Guide to Air Warfare in Hearts of Iron IV

Operational Integrity

Starting off through my leastern recommended doctrine it is the operational integrity air doctrine. Tactical Bombers are just worse cas and worse strats. But periodically multiplayer games ban strat bombers and you need to relocation them via tactical bombers.
Tactical Bombers price 15 more manufacturing than cas while giving 5 less ground attack and also they 31 much less strategic battle while costing 23 much less manufacturing (1940 models)It can be worth it to develop as Germany type of to bomb forts in France or Soviet Union without using so much production or as Italy to bomb islands and also ships.The doctrine itself just gives 2 advantageous fighter buffs which you deserve to acquire on strategic devastation anyways

Battlearea Support

Battlefield support is for cas and also air superiority. The only concern is that your planes will certainly be out matched by the 10% agility from strategic damage and also operational integrity. In a multiplayer game as Germany kind of you have the right to comprise for this by acquire level 5 engine via air xp from the Spanish civil war and the Sino-Japanese battle before the allies have sufficient air xp to construct level 5 engine fighters.
The primary goal of this doctrine is to use cas however you require fighters to cover your planes other wise they are going to be shot dvery own. AA inside of divisions count the cas support by percenteras depending upon just how much air assault the division has. So in a no air Russia your cas will certainly probably be countered by AA yet it will certainly still do some damage and also also if you shed the allied air war you can still put your cas up.

Strategic Destruction

Strategic Destruction is basically for air superiority and also obviously strategic battle. Some multiplayer games ban strat bombers however the doctrine still gives 10% agility and 30 air superiority.
Most air controllers take this doctrine bereason they are either microing bombers or changing fighter groups as required to keep air superiority.

Typical Fighters or Heavy Fighters

Heavy fighters have more of whatever compared to normal fighters other than agility the a lot of vital modifier for fighters. This provides them great at fighting strategic bombers however you could just build normal fighters rather of wasting research study.This is an also number of planes also though heavy fighters expense more to create. So you should simply stick to normal fighters unless your fighting in the pacific wbelow the air bases are little and also far or if you need escorts for strat bombers.


If your mp game allows it you must build strat bombers as the allies because it will certainly ruin the axis economic situation and also if you expect to win the air war as the axis you might construct some after you win the air war versus the allies to bomb Russian or English industry. I would certainly stay away from tactical bombers unless you cant develop strat bombers. And I would continue to be amethod from hefty fighters unmuch less you really need the extra variety. Cas and also Regular fighters will constantly work out if you produce enough of them. And ultimately for naval bombers well uh... you want them you can build them.

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Written by BrianCatSter.
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Game: Hearts of Iron IV