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ODDs of rolling doubles with 3 dice, Tervigon related..." /> |

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Advert | Forum adverts like this one are shown to any kind of user that is not logged in. Join us by filling out a tiny 3 area form and you will certainly gain your very own, cost-free, dakka user account which gives an excellent range of benefits to you: No adverts choose this in the forums anymore. Times and days in your regional timezone. Full tracking of what you have review so you have the right to skip to your first unread write-up, conveniently see what has actually adjusted considering that you last logged in, and conveniently watch what is new at a glance. Email notifications for threads you desire to watch closely. Being a component of the oldest wargaming community on the net.If you are already a member then feel cost-free to login currently.You are watching: Probability of rolling doubles with 3 dice |

There are 36 distinctive feasible combination, and also 6 of them are doubles, so that"s 6/36 opportunities (and also given that 6 goes into 36, 6 times, this reduces to 1/6) or around 17%. Tervigon says on a roll of any type of double (w/ 3 dice) it will certainly exhaust his capability to produce termagaunts. Im really worn down and I dont want to number out the math. Curious if anyone already knows it and could answer my question, Its nearly 9 am.. and i need to go to bed . Thx.

44.4444...% opportunity or to roll doubles on 3 dice or 4/9 chance per roll. Numbers of specific concern; 18 and also 3 obviously have a 100% opportunity of rolling doubles. (I sincerely hope that no one in the gaming comunity attempts to argue that rolling tripps is not rolling doubles) 17 and also 4 likewise have actually a 100% possibility of rolling doubles. 15 and 6 have a 60% opportunity of rolling doubles Your "safest" numbers are 12 and also 9 at 28% chance to yield doubles. I think it"s wise to make sure your beastern is in position before he starts giving birth bereason there"s an excellent chance he will not have an additional opportunity.

I figured it was close to 50% yet wasnt sure. Guess I wont be utilizing him. Taking up an HQ slot and with that high problcapability makes it not worth it. Also, I dont desire to buy or paint termaguants... I quite obtain gargs. Thx man!

You can make the tervigon a troop choice by taking termagaunts. However before, I will certainly not be using it either.

Its a scoring MC, via regeneration and also casts catalyst on whatever before you require it. Onslaught if you are utilizing hive guard. The Tervigon is a pressure multiplier. Its not a bug-farm. Crapping out a totally free scoring unit or two is cute, however is not it"s major purpose.

incarna wrote:44.4444...% chance or to roll doubles on 3 dice or 4/9 opportunity per roll. Numbers of particular concern; 18 and 3 obviously have actually a 100% chance of rolling doubles. (I sincedepend hope that no one in the gaming comunity attempts to argue that rolling tripps is not rolling doubles) 17 and also 4 additionally have actually a 100% opportunity of rolling doubles. 15 and also 6 have a 60% opportunity of rolling doubles Your "safest" numbers are 12 and also 9 at 28% possibility to yield doubles. I think it"s wise to make sure your beast is in position prior to he starts offering birth because there"s an excellent possibility he won"t have one more possibility.

Tright here are 216 outcomes on 3 dice. 36 on 2 dice. Tbelow are 6 feasible combinations of doubles on two dice. That would certainly be a 17% chance that doubles are rolled. On three dice, there"s 18 means to roll doubles. That would make doubles come up at roughly 8% (lowered because of the boosted variety of outcomes). Add triples in and tright here are only 24 possible combicountries of doubles and also triples. 24 out of 216 possible combinations. That"s 11% possibility to roll doubles or triples. Or, if you want to break it down better, 8% to roll doubles and also 3% to roll triples.

WH40K

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I don"t treatment what the % are. I played vs 1 of those bastards this week and also he obtained out 22 gaunts before rolling the "dreaded" doubles. I deserve to just imagine what the militaries that are taking 3 or 4 of them have the right to regulate to put out. All scoring. All the time. Crazy. And for those reasoning "but their KP" - go ameans because tabling your foe is a win eincredibly time.

No madam, 40,000 is the year that this game is set in. Not exactly how much it expenses. Though you may have a allude. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III

Please define this to me. Across 3 dice, tbelow are 3 means to roll double sixes. That"s 3/216. That"s a small over 1%. In truth, -any- combicountry of 3 numbers (for doubles) is going to be 3/216. Triples is 6/216, throughout all dice. Triples is likewise 3/216 of any kind of specific number.

WH40K

I don"t treatment what the % are. I played vs 1 of those bastards this week and also he obtained out 22 gaunts before rolling the "dreaded" doubles. I deserve to just imagine what the militaries that are taking 3 or 4 of them have the right to regulate to put out. All scoring. All the time. Crazy. And for those reasoning "but their KP" - go ameans because tabling your foe is a win eincredibly time.

No madam, 40,000 is the year that this game is set in. Not exactly how much it expenses. Though you may have a allude. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III

Please define this to me. Across 3 dice, tbelow are 3 means to roll double sixes. That"s 3/216. That"s a small over 1%. In truth, -any- combicountry of 3 numbers (for doubles) is going to be 3/216. Triples is 6/216, throughout all dice. Triples is likewise 3/216 of any kind of specific number.

WH40K

**Death Guard 5100 pts. Daemons 3000 pts.DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+28**effective trades in the Dakka Swap Shop! Check out my latest auction here!

Please define this to me. Across 3 dice, there are 3 means to roll double sixes. That"s 3/216. That"s a little over 1%. In truth, -any- combicountry of 3 numbers (for doubles) is going to be 3/216. Triples is 6/216, throughout all dice. Triples is also 3/216 of any type of particular number.

See more: Syntax And Diction Involve Which Of The Following? ? (5 Points)

Your math is wrong because it"s not taking into account that for each roll of doubles, tbelow is a 3rd die. For instance, these are all separate rolls: 661 662 663 664 665 616 626 636 646 656 166 266 366 466 566 666 So there is actually 16 different combinations for each double (5 x 3 different positions + 1 for triples). 16 x 6 = 96. 96/216 = 0.44 44%. He was appropriate. Your math doesnt even make feeling logically. There was a 16% opportunity to roll doubles before on 2 dice, and also currently all youve done is add the 3rd die, which would just increase the odds.

Please explain this to me. Across 3 dice, tbelow are 3 ways to roll double sixes. That"s 3/216. That"s a little over 1%. In truth, -any- combicountry of 3 numbers (for doubles) is going to be 3/216. Triples is 6/216, across all dice. Triples is additionally 3/216 of any particular number.

Your math is wrong because it"s not taking right into account that for each roll of doubles, tbelow is a 3rd die. For instance, these are all sepaprice rolls: 661 662 663 664 665 616 626 636 646 656 166 266 366 466 566 666 So tright here is actually 16 various combinations for each double (5 x 3 various positions + 1 for triples). 16 x 6 = 96. 96/216 = 0.44 44%. He was appropriate. Your math doesnt also make feeling logically. There was a 16% possibility to roll doubles prior to on 2 dice, and now all youve done is include the 3rd die, which would just increase the odds.

WH40K

Please define this to me. Across 3 dice, there are 3 means to roll double sixes. That"s 3/216. That"s a little over 1%. In truth, -any- combicountry of 3 numbers (for doubles) is going to be 3/216. Triples is 6/216, throughout all dice. Triples is also 3/216 of any type of particular number.

See more: Syntax And Diction Involve Which Of The Following? ? (5 Points)

Your math is wrong because it"s not taking into account that for each roll of doubles, tbelow is a 3rd die. For instance, these are all separate rolls: 661 662 663 664 665 616 626 636 646 656 166 266 366 466 566 666 So there is actually 16 different combinations for each double (5 x 3 different positions + 1 for triples). 16 x 6 = 96. 96/216 = 0.44 44%. He was appropriate. Your math doesnt even make feeling logically. There was a 16% opportunity to roll doubles before on 2 dice, and also currently all youve done is add the 3rd die, which would just increase the odds.

Please explain this to me. Across 3 dice, tbelow are 3 ways to roll double sixes. That"s 3/216. That"s a little over 1%. In truth, -any- combicountry of 3 numbers (for doubles) is going to be 3/216. Triples is 6/216, across all dice. Triples is additionally 3/216 of any particular number.

Your math is wrong because it"s not taking right into account that for each roll of doubles, tbelow is a 3rd die. For instance, these are all sepaprice rolls: 661 662 663 664 665 616 626 636 646 656 166 266 366 466 566 666 So tright here is actually 16 various combinations for each double (5 x 3 various positions + 1 for triples). 16 x 6 = 96. 96/216 = 0.44 44%. He was appropriate. Your math doesnt also make feeling logically. There was a 16% possibility to roll doubles prior to on 2 dice, and now all youve done is include the 3rd die, which would just increase the odds.

WH40K

**Death Guard 5100 pts. Daemons 3000 pts.DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+28**effective trades in the Dakka Swap Shop! Check out my latest auction here!

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